/**
 * (c) 2016 Highsoft AS
 * Authors: Jon Arild Nygard
 *
 * License: www.highcharts.com/license
 *
 * This is an experimental Highcharts module which enables visualization
 * of a word cloud.
 */
'use strict';
import H from '../parts/Globals.js';
import drawPoint from '../mixins/draw-point.js';
import polygon from '../mixins/polygon.js';
import '../parts/Series.js';
var each = H.each,
    extend = H.extend,
    isArray = H.isArray,
    isNumber = H.isNumber,
    isObject = H.isObject,
    map = H.map,
    merge = H.merge,
    find = H.find,
    reduce = H.reduce,
    getBoundingBoxFromPolygon = polygon.getBoundingBoxFromPolygon,
    getPolygon = polygon.getPolygon,
    isPolygonsColliding = polygon.isPolygonsColliding,
    movePolygon = polygon.movePolygon,
    Series = H.Series;

/**
 * isRectanglesIntersecting - Detects if there is a collision between two
 *                            rectangles.
 *
 * @param  {object} r1 First rectangle.
 * @param  {object} r2 Second rectangle.
 * @return {boolean} Returns true if the rectangles overlap.
 */
var isRectanglesIntersecting = function isRectanglesIntersecting(r1, r2) {
    return !(
        r2.left > r1.right ||
        r2.right < r1.left ||
        r2.top > r1.bottom ||
        r2.bottom < r1.top
    );
};

/**
 * intersectsAnyWord - Detects if a word collides with any previously placed
 *                     words.
 *
 * @param  {Point} point Point which the word is connected to.
 * @param  {Array} points Previously placed points to check against.
 * @return {boolean} Returns true if there is collision.
 */
var intersectsAnyWord = function intersectsAnyWord(point, points) {
    var intersects = false,
        rect = point.rect,
        polygon = point.polygon,
        lastCollidedWith = point.lastCollidedWith,
        isIntersecting = function (p) {
            var result = isRectanglesIntersecting(rect, p.rect);
            if (result && (point.rotation % 90 || p.roation % 90)) {
                result = isPolygonsColliding(
                    polygon,
                    p.polygon
                );
            }
            return result;
        };

    // If the point has already intersected a different point, chances are they
    // are still intersecting. So as an enhancement we check this first.
    if (lastCollidedWith) {
        intersects = isIntersecting(lastCollidedWith);
        // If they no longer intersects, remove the cache from the point.
        if (!intersects) {
            delete point.lastCollidedWith;
        }
    }

    // If not already found, then check if we can find a point that is
    // intersecting.
    if (!intersects) {
        intersects = !!find(points, function (p) {
            var result = isIntersecting(p);
            if (result) {
                point.lastCollidedWith = p;
            }
            return result;
        });
    }
    return intersects;
};

/**
 * archimedeanSpiral - Gives a set of cordinates for an Archimedian Spiral.
 *
 * @param {number} attempt How far along the spiral we have traversed.
 * @param {object} params Additional parameters.
 * @param {object} params.field Size of field.
 * @return {boolean|object} Resulting coordinates, x and y. False if the word
 * should be dropped from the visualization.
 */
var archimedeanSpiral = function archimedeanSpiral(attempt, params) {
    var field = params.field,
        result = false,
        maxDelta = (field.width * field.width) + (field.height * field.height),
        t = attempt * 0.8; // 0.2 * 4 = 0.8. Enlarging the spiral.
    // Emergency brake. TODO make spiralling logic more foolproof.
    if (attempt <= 10000) {
        result = {
            x: t * Math.cos(t),
            y: t * Math.sin(t)
        };
        if (!(Math.min(Math.abs(result.x), Math.abs(result.y)) < maxDelta)) {
            result = false;
        }
    }
    return result;
};

/**
 * squareSpiral - Gives a set of cordinates for an rectangular spiral.
 *
 * @param {number} attempt How far along the spiral we have traversed.
 * @param {object} params Additional parameters.
 * @return {boolean|object} Resulting coordinates, x and y. False if the word
 * should be dropped from the visualization.
 */
var squareSpiral = function squareSpiral(attempt) {
    var a = attempt * 4,
        k = Math.ceil((Math.sqrt(a) - 1) / 2),
        t = 2 * k + 1,
        m = Math.pow(t, 2),
        isBoolean = function (x) {
            return typeof x === 'boolean';
        },
        result = false;
    t -= 1;
    if (attempt <= 10000) {
        if (isBoolean(result) && a >= m - t) {
            result = {
                x: k - (m - a),
                y: -k
            };
        }
        m -= t;
        if (isBoolean(result) && a >= m - t) {
            result = {
                x: -k,
                y: -k + (m - a)
            };
        }

        m -= t;
        if (isBoolean(result)) {
            if (a >= m - t) {
                result = {
                    x: -k + (m - a),
                    y: k
                };
            } else {
                result = {
                    x: k,
                    y: k - (m - a - t)
                };
            }
        }
        result.x *= 5;
        result.y *= 5;
    }
    return result;
};

/**
 * rectangularSpiral - Gives a set of cordinates for an rectangular spiral.
 *
 * @param {number} attempt How far along the spiral we have traversed.
 * @param {object} params Additional parameters.
 * @return {boolean|object} Resulting coordinates, x and y. False if the word
 * should be dropped from the visualization.
 */
var rectangularSpiral = function rectangularSpiral(attempt, params) {
    var result = squareSpiral(attempt, params),
        field = params.field;
    if (result) {
        result.x *= field.ratioX;
        result.y *= field.ratioY;
    }
    return result;
};

/**
 * getRandomPosition
 *
 * @param  {number} size
 * @return {number}
 */
var getRandomPosition = function getRandomPosition(size) {
    return Math.round((size * (Math.random() + 0.5)) / 2);
};

/**
 * getScale - Calculates the proper scale to fit the cloud inside the plotting
 *            area.
 *
 * @param  {number} targetWidth  Width of target area.
 * @param  {number} targetHeight Height of target area.
 * @param  {object} field The playing field.
 * @param  {Series} series Series object.
 * @return {number} Returns the value to scale the playing field up to the size
 *     of the target area.
 */
var getScale = function getScale(targetWidth, targetHeight, field) {
    var height = Math.max(Math.abs(field.top), Math.abs(field.bottom)) * 2,
        width = Math.max(Math.abs(field.left), Math.abs(field.right)) * 2,
        scaleX = width > 0 ? 1 / width * targetWidth : 1,
        scaleY = height > 0 ? 1 / height * targetHeight : 1;
    return Math.min(scaleX, scaleY);
};

/**
 * getPlayingField - Calculates what is called the playing field.
 *    The field is the area which all the words are allowed to be positioned
 *    within. The area is proportioned to match the target aspect ratio.
 *
 * @param  {number} targetWidth Width of the target area.
 * @param  {number} targetHeight Height of the target area.
 * @param  {array} data Array of {@link Point} objects.
 * @param  {object} data.dimensions The height and width of the word.
 * @return {object} The width and height of the playing field.
 */
var getPlayingField = function getPlayingField(
    targetWidth,
    targetHeight,
    data
) {
    var info = reduce(data, function (obj, point) {
            var dimensions = point.dimensions,
                x = Math.max(dimensions.width, dimensions.height);
            // Find largest height.
            obj.maxHeight = Math.max(obj.maxHeight, dimensions.height);
            // Find largest width.
            obj.maxWidth = Math.max(obj.maxWidth, dimensions.width);
            // Sum up the total maximum area of all the words.
            obj.area += x * x;
            return obj;
        }, {
            maxHeight: 0,
            maxWidth: 0,
            area: 0
        }),
        /**
         * Use largest width, largest height, or root of total area to give size
         * to the playing field.
         */
        x = Math.max(
            info.maxHeight, // Have enough space for the tallest word
            info.maxWidth, // Have enough space for the broadest word
            // Adjust 15% to account for close packing of words
            Math.sqrt(info.area) * 0.85
        ),
        ratioX = targetWidth > targetHeight ? targetWidth / targetHeight : 1,
        ratioY = targetHeight > targetWidth ? targetHeight / targetWidth : 1;
    return {
        width: x * ratioX,
        height: x * ratioY,
        ratioX: ratioX,
        ratioY: ratioY
    };
};


/**
 * getRotation - Calculates a number of degrees to rotate, based upon a number
 *     of orientations within a range from-to.
 *
 * @param  {number} orientations Number of orientations.
 * @param  {number} index Index of point, used to decide orientation.
 * @param  {number} from The smallest degree of rotation.
 * @param  {number} to The largest degree of rotation.
 * @return {boolean|number} Returns the resulting rotation for the word. Returns
 * false if invalid input parameters.
 */
var getRotation = function getRotation(orientations, index, from, to) {
    var result = false, // Default to false
        range,
        intervals,
        orientation;

    // Check if we have valid input parameters.
    if (
        isNumber(orientations) &&
        isNumber(index) &&
        isNumber(from) &&
        isNumber(to) &&
        orientations > -1 &&
        index > -1 &&
        to > from
    ) {
        range = to - from;
        intervals = range / (orientations - 1);
        orientation = index % orientations;
        result = from + (orientation * intervals);
    }
    return result;
};

/**
 * Calculates the spiral positions and store them in scope for quick access.
 *
 * @param {function} fn The spiral function.
 * @param {object} params Additional parameters for the spiral.
 * @returns {function} Function with access to spiral positions.
 */
var getSpiral = function (fn, params) {
    var length = 10000,
        arr = map(new Array(length), function (_, i) {
            return fn(i + 1, params);
        });
    return function (attempt) {
        return attempt <= length ? arr[attempt - 1] : false;
    };
};

/**
 * outsidePlayingField - Detects if a word is placed outside the playing field.
 *
 * @param  {Point} point Point which the word is connected to.
 * @param  {object} field The width and height of the playing field.
 * @return {boolean} Returns true if the word is placed outside the field.
 */
var outsidePlayingField = function outsidePlayingField(rect, field) {
    var playingField = {
        left: -(field.width / 2),
        right: field.width / 2,
        top: -(field.height / 2),
        bottom: field.height / 2
    };
    return !(
        playingField.left < rect.left &&
        playingField.right > rect.right &&
        playingField.top < rect.top &&
        playingField.bottom > rect.bottom
    );
};

/**
 * intersectionTesting - Check if a point intersects with previously placed
 * words, or if it goes outside the field boundaries. If a collision, then try
 * to adjusts the position.
 *
 * @param  {object} point Point to test for intersections.
 * @param  {object} options Options object.
 * @return {boolean|object} Returns an object with how much to correct the
 * positions. Returns false if the word should not be placed at all.
 */
var intersectionTesting = function intersectionTesting(point, options) {
    var placed = options.placed,
        field = options.field,
        rectangle = options.rectangle,
        polygon = options.polygon,
        spiral = options.spiral,
        attempt = 1,
        delta = {
            x: 0,
            y: 0
        },
        // Make a copy to update values during intersection testing.
        rect = point.rect = extend({}, rectangle);
    point.polygon = polygon;
    point.rotation = options.rotation;

    /**
     * while w intersects any previously placed words:
     *    do {
     *      move w a little bit along a spiral path
     *    } while any part of w is outside the playing field and
     *        the spiral radius is still smallish
     */
    while (
        delta !== false &&
        (
            intersectsAnyWord(point, placed) ||
            outsidePlayingField(rect, field)
        )
    ) {
        delta = spiral(attempt);
        if (isObject(delta)) {
            // Update the DOMRect with new positions.
            rect.left = rectangle.left + delta.x;
            rect.right = rectangle.right + delta.x;
            rect.top = rectangle.top + delta.y;
            rect.bottom = rectangle.bottom + delta.y;
            point.polygon = movePolygon(delta.x, delta.y, polygon);
        }
        attempt++;
    }
    return delta;
};

/**
 * extendPlayingField - Extends the playing field to have enough space to fit a
 * given word.
 * @param {object} field The width, height and ratios of a playing field.
 * @param {object} rectangle The bounding box of the word to add space for.
 * @return Returns the extended playing field with updated height and width.
 */
var extendPlayingField = function extendPlayingField(field, rectangle) {
    var height, width, ratioX, ratioY, x, extendWidth, extendHeight, result;

    if (isObject(field) && isObject(rectangle)) {
        height = (rectangle.bottom - rectangle.top);
        width = (rectangle.right - rectangle.left);
        ratioX = field.ratioX;
        ratioY = field.ratioY;

        // Use the same variable to extend both the height and width.
        x = ((width * ratioX) > (height * ratioY)) ? width : height;

        // Multiply variable with ratios to preserve aspect ratio.
        extendWidth = x * ratioX;
        extendHeight = x * ratioY;

        // Calculate the size of the new field after adding space for the word.
        result = merge(field, {
            // Add space on the left and right.
            width: field.width + (extendWidth * 2),
            // Add space on the top and bottom.
            height: field.height + (extendHeight * 2)
        });
    } else {
        result = field;
    }

    // Return the new extended field.
    return result;
};

/**
 * updateFieldBoundaries - If a rectangle is outside a give field, then the
 * boundaries of the field is adjusted accordingly. Modifies the field object
 * which is passed as the first parameter.
 *
 * @param  {object} field The bounding box of a playing field.
 * @param  {object} placement The bounding box for a placed point.
 * @return {object} Returns a modified field object.
 */
var updateFieldBoundaries = function updateFieldBoundaries(field, rectangle) {
    // TODO improve type checking.
    if (!isNumber(field.left) || field.left > rectangle.left) {
        field.left = rectangle.left;
    }
    if (!isNumber(field.right) || field.right < rectangle.right) {
        field.right = rectangle.right;
    }
    if (!isNumber(field.top) || field.top > rectangle.top) {
        field.top = rectangle.top;
    }
    if (!isNumber(field.bottom) || field.bottom < rectangle.bottom) {
        field.bottom = rectangle.bottom;
    }
    return field;
};

/**
 * A word cloud is a visualization of a set of words, where the size and
 * placement of a word is determined by how it is weighted.
 *
 * @extends plotOptions.column
 * @sample highcharts/demo/wordcloud Word Cloud chart
 * @excluding allAreas, boostThreshold, clip, colorAxis, compare, compareBase,
 *            crisp, cropTreshold, dataGrouping, dataLabels, depth, edgeColor,
 *            findNearestPointBy, getExtremesFromAll, grouping, groupPadding,
 *            groupZPadding, joinBy, maxPointWidth, minPointLength,
 *            navigatorOptions, negativeColor, pointInterval, pointIntervalUnit,
 *            pointPadding, pointPlacement, pointRange, pointStart, pointWidth,
 *            pointStart, pointWidth, shadow, showCheckbox, showInNavigator,
 *            softThreshold, stacking, threshold, zoneAxis, zones
 * @product highcharts
 * @since  6.0.0
 * @optionparent plotOptions.wordcloud
 */
var wordCloudOptions = {
    /**
     * If there is no space for a word on the playing field, then this option
     * will allow the playing field to be extended to fit the word.
     * If false then the word will be dropped from the visualization.
     * NB! This option is currently not decided to be published in the API, and
     * is therefore marked as private.
     *
     * @private
     */
    allowExtendPlayingField: true,
    animation: {
        duration: 500
    },
    borderWidth: 0,
    clip: false, // Something goes wrong with clip. // TODO fix this
    colorByPoint: true,
    /**
     * A threshold determining the minimum font size that can be applied to a
     * word.
     */
    minFontSize: 1,
    /**
     * The word with the largest weight will have a font size equal to this
     * value. The font size of a word is the ratio between its weight and the
     * largest occuring weight, multiplied with the value of maxFontSize.
     */
    maxFontSize: 25,
    /**
     * This option decides which algorithm is used for placement, and rotation
     * of a word. The choice of algorith is therefore a crucial part of the
     * resulting layout of the wordcloud.
     * It is possible for users to add their own custom placement strategies
     * for use in word cloud. Read more about it in our
     * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-placement-strategies)
     *
     * @validvalue: ["center", "random"]
     */
    placementStrategy: 'center',
    /**
     * Rotation options for the words in the wordcloud.
     * @sample highcharts/plotoptions/wordcloud-rotation
     *         Word cloud with rotation
     */
    rotation: {
        /**
         * The smallest degree of rotation for a word.
         */
        from: 0,
        /**
         * The number of possible orientations for a word, within the range of
         * `rotation.from` and `rotation.to`.
         */
        orientations: 2,
        /**
         * The largest degree of rotation for a word.
         */
        to: 90
    },
    showInLegend: false,
    /**
     * Spiral used for placing a word after the initial position experienced a
     * collision with either another word or the borders.
     * It is possible for users to add their own custom spiralling algorithms
     * for use in word cloud. Read more about it in our
     * [documentation](https://www.highcharts.com/docs/chart-and-series-types/word-cloud-series#custom-spiralling-algorithm)
     *
     * @validvalue: ["archimedean", "rectangular", "square"]
     */
    spiral: 'rectangular',
    /**
     * CSS styles for the words.
     *
     * @type {CSSObject}
     * @default {"fontFamily":"sans-serif", "fontWeight": "900"}
     */
    style: {
        fontFamily: 'sans-serif',
        fontWeight: '900'
    },
    tooltip: {
        followPointer: true,
        pointFormat: '<span style="color:{point.color}">\u25CF</span> {series.name}: <b>{point.weight}</b><br/>'
    }
};

/**
 * Properties of the WordCloud series.
 */
var wordCloudSeries = {
    animate: Series.prototype.animate,
    bindAxes: function () {
        var wordcloudAxis = {
            endOnTick: false,
            gridLineWidth: 0,
            lineWidth: 0,
            maxPadding: 0,
            startOnTick: false,
            title: null,
            tickPositions: []
        };
        Series.prototype.bindAxes.call(this);
        extend(this.yAxis.options, wordcloudAxis);
        extend(this.xAxis.options, wordcloudAxis);
    },
    /**
     * deriveFontSize - Calculates the fontSize of a word based on its weight.
     *
     * @param {number} [relativeWeight] The weight of the word, on a scale 0-1.
     * Defaults to 0.
     * @param {number} [maxFontSize] The maximum font size of a word. Defaults
     * to 1.
     * @param {number} [minFontSize] The minimum font size of a word. Defaults
     * to 1.
     * @returns {number} Returns the resulting fontSize of a word. If
     * minFontSize is larger then maxFontSize the result will equal minFontSize.
     */
    deriveFontSize: function deriveFontSize(
        relativeWeight,
        maxFontSize,
        minFontSize
    ) {
        var weight = isNumber(relativeWeight) ? relativeWeight : 0,
            max = isNumber(maxFontSize) ? maxFontSize : 1,
            min = isNumber(minFontSize) ? minFontSize : 1;
        return Math.floor(Math.max(min, weight * max));
    },
    drawPoints: function () {
        var series = this,
            hasRendered = series.hasRendered,
            xAxis = series.xAxis,
            yAxis = series.yAxis,
            chart = series.chart,
            group = series.group,
            options = series.options,
            animation = options.animation,
            allowExtendPlayingField = options.allowExtendPlayingField,
            renderer = chart.renderer,
            testElement = renderer.text().add(group),
            placed = [],
            placementStrategy = series.placementStrategy[
                options.placementStrategy
            ],
            spiral,
            rotation = options.rotation,
            scale,
            weights = series.points
                .map(function (p) {
                    return p.weight;
                }),
            maxWeight = Math.max.apply(null, weights),
            data = series.points
                .sort(function (a, b) {
                    return b.weight - a.weight; // Sort descending
                }),
            field;

        // Get the dimensions for each word.
        // Used in calculating the playing field.
        each(data, function (point) {
            var relativeWeight = 1 / maxWeight * point.weight,
                fontSize = series.deriveFontSize(
                    relativeWeight,
                    options.maxFontSize,
                    options.minFontSize
                ),
                css = extend({
                    fontSize: fontSize + 'px'
                }, options.style),
                bBox;

            testElement.css(css).attr({
                x: 0,
                y: 0,
                text: point.name
            });
            bBox = testElement.getBBox(true);
            point.dimensions = {
                height: bBox.height,
                width: bBox.width
            };
        });

        // Calculate the playing field.
        field = getPlayingField(xAxis.len, yAxis.len, data);
        spiral = getSpiral(series.spirals[options.spiral], {
            field: field
        });
        // Draw all the points.
        each(data, function (point) {
            var relativeWeight = 1 / maxWeight * point.weight,
                fontSize = series.deriveFontSize(
                    relativeWeight,
                    options.maxFontSize,
                    options.minFontSize
                ),
                css = extend({
                    fontSize: fontSize + 'px',
                    fill: point.color
                }, options.style),
                placement = placementStrategy(point, {
                    data: data,
                    field: field,
                    placed: placed,
                    rotation: rotation
                }),
                attr = {
                    align: 'center',
                    'alignment-baseline': 'middle',
                    x: placement.x,
                    y: placement.y,
                    text: point.name,
                    rotation: placement.rotation
                },
                polygon = getPolygon(
                    placement.x,
                    placement.y,
                    point.dimensions.width,
                    point.dimensions.height,
                    placement.rotation
                ),
                rectangle = getBoundingBoxFromPolygon(polygon),
                delta = intersectionTesting(point, {
                    rectangle: rectangle,
                    polygon: polygon,
                    field: field,
                    placed: placed,
                    spiral: spiral,
                    rotation: placement.rotation
                }),
                animate;

            // If there is no space for the word, extend the playing field.
            if (!delta && allowExtendPlayingField) {
                // Extend the playing field to fit the word.
                field = extendPlayingField(field, rectangle);

                // Run intersection testing one more time to place the word.
                delta = intersectionTesting(point, {
                    rectangle: rectangle,
                    polygon: polygon,
                    field: field,
                    placed: placed,
                    spiral: spiral,
                    rotation: placement.rotation
                });
            }
            /**
             * Check if point was placed, if so delete it,
             * otherwise place it on the correct positions.
             */
            if (isObject(delta)) {
                attr.x += delta.x;
                attr.y += delta.y;
                rectangle.left += delta.x;
                rectangle.right += delta.x;
                rectangle.top += delta.y;
                rectangle.bottom += delta.y;
                field = updateFieldBoundaries(field, rectangle);
                placed.push(point);
                point.isNull = false;
            } else {
                point.isNull = true;
            }

            if (animation) {
                // Animate to new positions
                animate = {
                    x: attr.x,
                    y: attr.y
                };
                // Animate from center of chart
                if (!hasRendered) {
                    attr.x = 0;
                    attr.y = 0;
                // or animate from previous position
                } else {
                    delete attr.x;
                    delete attr.y;
                }
            }

            point.draw({
                animate: animate,
                attr: attr,
                css: css,
                group: group,
                renderer: renderer,
                shapeArgs: undefined,
                shapeType: 'text'
            });
        });

        // Destroy the element after use.
        testElement = testElement.destroy();

        /**
         * Scale the series group to fit within the plotArea.
         */
        scale = getScale(xAxis.len, yAxis.len, field);
        series.group.attr({
            scaleX: scale,
            scaleY: scale
        });
    },
    hasData: function () {
        var series = this;
        return (
            isObject(series) &&
            series.visible === true &&
            isArray(series.points) &&
            series.points.length > 0
        );
    },
    /**
     * Strategies used for deciding rotation and initial position of a word.
     * To implement a custom strategy, have a look at the function
     * randomPlacement for example.
     */
    placementStrategy: {
        random: function randomPlacement(point, options) {
            var field = options.field,
                r = options.rotation;
            return {
                x: getRandomPosition(field.width) - (field.width / 2),
                y: getRandomPosition(field.height) - (field.height / 2),
                rotation: getRotation(r.orientations, point.index, r.from, r.to)
            };
        },
        center: function centerPlacement(point, options) {
            var r = options.rotation;
            return {
                x: 0,
                y: 0,
                rotation: getRotation(r.orientations, point.index, r.from, r.to)
            };
        }
    },
    pointArrayMap: ['weight'],
    /**
     * Spirals used for placing a word after the initial position experienced a
     * collision with either another word or the borders. To implement a custom
     * spiral, look at the function archimedeanSpiral for example.
     */
    spirals: {
        'archimedean': archimedeanSpiral,
        'rectangular': rectangularSpiral,
        'square': squareSpiral
    },
    utils: {
        extendPlayingField: extendPlayingField,
        getRotation: getRotation,
        isPolygonsColliding: isPolygonsColliding,
        rotate2DToOrigin: polygon.rotate2DToOrigin,
        rotate2DToPoint: polygon.rotate2DToPoint
    },
    getPlotBox: function () {
        var series = this,
            chart = series.chart,
            inverted = chart.inverted,
            // Swap axes for inverted (#2339)
            xAxis = series[(inverted ? 'yAxis' : 'xAxis')],
            yAxis = series[(inverted ? 'xAxis' : 'yAxis')],
            width = xAxis ? xAxis.len : chart.plotWidth,
            height = yAxis ? yAxis.len : chart.plotHeight,
            x = xAxis ? xAxis.left : chart.plotLeft,
            y = yAxis ? yAxis.top : chart.plotTop;
        return {
            translateX: x + (width / 2),
            translateY: y + (height / 2),
            scaleX: 1, // #1623
            scaleY: 1
        };
    }
};

/**
 * Properties of the Sunburst series.
 */
var wordCloudPoint = {
    draw: drawPoint,
    shouldDraw: function shouldDraw() {
        var point = this;
        return !point.isNull;
    },
    weight: 1
};

/**
 * A `wordcloud` series. If the [type](#series.wordcloud.type) option is
 * not specified, it is inherited from [chart.type](#chart.type).
 *
 * @type {Object}
 * @extends series,plotOptions.wordcloud
 * @product highcharts
 * @apioption series.wordcloud
 */

/**
 * An array of data points for the series. For the `wordcloud` series
 * type, points can be given in the following ways:
 *
 * 1.  An array of arrays with 2 values. In this case, the values
 * correspond to `name,weight`.
 *
 *  ```js
 *     data: [
 *         ['Lorem', 4],
 *         ['Ipsum', 1]
 *     ]
 *  ```
 *
 * 2.  An array of objects with named values. The following snippet shows only a
 * few settings, see the complete options set below. If the total number of data
 * points exceeds the series'
 * [turboThreshold](#series.arearange.turboThreshold), this option is not
 * available.
 *
 *  ```js
 *     data: [{
 *         name: "Lorem",
 *         weight: 4
 *     }, {
 *         name: "Ipsum",
 *         weight: 1
 *     }]
 *  ```
 *
 * @type {Array<Object|Array>}
 * @extends series.line.data
 * @excluding drilldown,marker,x,y
 * @product highcharts
 * @apioption series.wordcloud.data
 */

/**
* The name decides the text for a word.
*
* @type {String}
* @default undefined
* @since 6.0.0
* @product highcharts
* @apioption series.sunburst.data.name
*/

/**
* The weighting of a word. The weight decides the relative size of a word
* compared to the rest of the collection.
*
* @type {Number}
* @default undefined
* @since 6.0.0
* @product highcharts
* @apioption series.sunburst.data.weight
*/
H.seriesType(
    'wordcloud',
    'column',
    wordCloudOptions,
    wordCloudSeries,
    wordCloudPoint
);
